UNREAL DUMP
TEnumRange see \Runtime\Core\Public\Misc\EnumRange.h. for (const EMyEnum Val : TEnumRange<EMyEnum>()) Required to use ENUM_RANGE_BY_COUNT, ENUM_RANGE_BY_FIRST_AND_LAST, or ENUM_RANGE_BY_VALUES BlueprintAuthorityOnly, tbh some of these TIL.
Read moreWEEKLY UPDATE 59
2 months. Yeah, it’s been a while. I spoke to an acquaintance yesterday and she brought up that I haven’t posted in 2 months so here’s a post just for you.
Read moreWEEKLY UPDATE 57
Here we are almost 4 months into 2022 and I haven’t written a weekly update - how dare I?
Read moreCOLOCATING MY SERVER
Colocating a server is something that I’ve wanted to do for a long time and I just never have until now.
Read moreWEEKLY UPDATE 55 - NEW MONITORS
Update: March 22, 2022: Yeah no fucking clue what happened to that inventory.
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