Weekly Update 18 - Steam Parties and Dynamic Spawning for VAIL

I've been failing to write one of these for a while so I figured I'd go ahead and write one this week.

For the past few weeks I've been working on Shifted VR more and I'm really happy with the work. I can't go into exact details on stuff that I've been working on other than I reimplemented Vivox in C++, implemented Steam Parties, and a Dynamic Spawning System.

I have some really exciting news coming very soon so get ready for that.

 

until next time