A FPS game with a focus on competitve and fast-paced gameplay.
STRIKE was going to become a competitive and fast-paced FPS game. This game was in development for a few months and then killed due to the sheer amount of time and money it would take to develop.
This video showcases a basic Domination game mode that I built.
UE4, C++, BP
Things that I learned
- UE4 API
- Level streaming