A FPS game with a focus on competitve and fast-paced gameplay.

STRIKE was going to become a competitive and fast-paced FPS game. This game was in development for a few months and then killed due to the sheer amount of time and money it would take to develop.


This video showcases a basic Domination game mode that I built.

Tech Used

UE4, C++, BP

Things that I learned

  • UE4 API
  • Level streaming