HOW I TAKE SCREENSHOTS

Depending on what the screenshot is for will determine how I take the screenshot.

Read more

BASE64 IN UE4

While I was looking for projects to contribute to on GitHub I remembered VaRest was on GitHub.

Read more

WEEKLY UPDATE 2 - DEATH AND AN OCULUSVR HEADSET

So this week again wasn’t really productive. Starting on Monday I attended my aunt’s funeral.

Read more

MY FAVORITE TV SHOWS

I wrote a post like this several years ago on my old blog and unfortunately, I don't have a copy of it and it would probably be outdated by now anyway.

Read more

WEEKLY UPDATE 1 - INITIAL COMMIT

Since one of my new year’s resolutions was to blog more (which I have already beat lol) I figured why not write an update post every week on what I did that week.

Read more

USING INTERFACES IN UE4

Interfaces are an amazing thing that’s in programming. An interface describes the behavior or capabilities of a C++ class without committing to a particular implementation of that class.

Read more

GROWING YOUR SKILLS AS A SOFTWARE ENGINEER

Over the past ~6 years I've been friends with a great programmer - someone that has taught me stuff over the years and I still learn stuff from him.

Read more

VERSION CONTROL

I hear stories about people not using a Version Control System ("VCS") and how they are having an issue with new code, lost all of their work, or just don't use one at all.

Read more

ACCESSING YOUR GAMELIFT INSTANCE

Prerequisites AWS CLI A GameLift fleet already created Patience

Read more

CHOOSING WORKSTATION SPECS

An updated version of my workstation is listed on this post.

Read more