SECURING YOUR GAME STUDIO BRAND
So you want to use a team name or whatever and verify that it's not taken?
Read moreSECURE PASSWORD STORAGE
Once upon a time, I used a text document with all of my passwords and I stored this on a USB flashdrive.
Read moreDEBUGGING THE SPEED OF WEBSITES
When developing a website one main concern should be is performance.
Read morePACKAGING YOUR UE4 PLUGIN
I got asked yesterday how to package UE4 plugins for distribution.
Read moreADDING A DAY/NIGHT CYCLE IN UE4 IN C++
UPDATE: This method shouldn’t be used anymore. Epic released an atmosphere plugin that replaces the skybox that was used in this guide.
Read moreSERVER PROVIDERS
I wrote about this a while back. I get asked about providers or who I use or even when I see people using an expensive provider for what they get.
Read moreSETTING UP A UE4 PROJECT FOR DEDICATED SERVER
Ready to build your game’s dedicated server? Whoa there buddy. We have some work to do before you can.
Read moreUSING UNREAL FRONTEND TO PACKAGE YOUR PROJECT
So you’re wanting to use UF to package your projects like a pro?
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