WEEKLY UPDATE 26 - STEAMBRIDGE AND GAMING
This week I really only worked on SteamBridge and VSDiscordRP. I’ve played Jurassic World: Evolution and some Tom Clancy’s Ghost Recon Breakpoint also.
Read moreUE4 AND STEAM RICH PRESENCE
NOTE: If you’re wanting a Steam wrapper for UE4 then check out SteamBridge.
Read moreWEEKLY UPDATE 25 - LINUX DEDICATED SERVER AND FUTURE GUIDE FOUNDATIONS
So this week I worked on setting up Linux dedicated server for Shifted.
Read moreUSING OTHER TYPES IN UE4 BP
While building out SteamBridge I needed a way to access SteamID in BP which happens to be a uint64 so I’m not able to directly.
Read moreWEEKLY UPDATE 24 - NEW KEYCAPS
This week wasn’t busy at all. I worked on SteamBridge a little bit and I fixed Jenkins building a dedicated server for Shifted which took so damn long (in turn I updated my Jenkins and UE4 post with an example for dedicated server building).
Read moreUSEFUL SNIPPETS FOR UE4 USING VAX
These require Visual Assist, but you might be able to set this up using the default stuff with Visual Studio.
Read moreADDING TEXT CHAT TO UE4 IN C++
Note, this is a C++ based example. However, it’s easily converted to BP.
Read moreWEEKLY UPDATE 22 - GAMEMODE REDESIGN FOR VAIL, JENKINS CI, AND WEBSITE REDESIGN
So it’s been a long time since I wrote a weekly update.
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