WEEKLY UPDATE 26 - STEAMBRIDGE AND GAMING

This week I really only worked on SteamBridge and VSDiscordRP. I’ve played Jurassic World: Evolution and some Tom Clancy’s Ghost Recon Breakpoint also.

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UE4 AND STEAM RICH PRESENCE

NOTE: If you’re wanting a Steam wrapper for UE4 then check out SteamBridge.

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WEEKLY UPDATE 25 - LINUX DEDICATED SERVER AND FUTURE GUIDE FOUNDATIONS

So this week I worked on setting up Linux dedicated server for Shifted.

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USING OTHER TYPES IN UE4 BP

While building out SteamBridge I needed a way to access SteamID in BP which happens to be a uint64 so I’m not able to directly.

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WEEKLY UPDATE 24 - NEW KEYCAPS

This week wasn’t busy at all. I worked on SteamBridge a little bit and I fixed Jenkins building a dedicated server for Shifted which took so damn long (in turn I updated my Jenkins and UE4 post with an example for dedicated server building).

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UE4 AND VIVOX

So you want a cross-platform and scalable voice chat? Great, let’s begin.

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USEFUL SNIPPETS FOR UE4 USING VAX

These require Visual Assist, but you might be able to set this up using the default stuff with Visual Studio.

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WEEKLY UPDATE 23

This week I finished up the major refactor of the GameMode and GameState.

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ADDING TEXT CHAT TO UE4 IN C++

Note, this is a C++ based example. However, it’s easily converted to BP.

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WEEKLY UPDATE 22 - GAMEMODE REDESIGN FOR VAIL, JENKINS CI, AND WEBSITE REDESIGN

So it’s been a long time since I wrote a weekly update.

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